Unity3D 5.4 is out! I am shocked to see Unity has been developing so rapidly adding a lot of new features so fast that I barely have time to catch up most of them.
In this 5.4 version Unity improves the multithreaded rendering, fewer draw calls with GPU instancing, improves low level graphic features like texture arrays and compute shaders.
New particle control is added to Unity 5.4. I can’t seem to wait to try it out right away. IL2CPP is now available for Android. Although I won’t rush to use it. Shorter WebGL build would be my new hope.