Tag Archives: Unity3D

Introducing Unity 2017 — Unity Blog

By | July 11, 2017

Unity 2017.1 is out! This release marks the debut of the new Unity 2017 cycle, according to Unity blog. It is available to all users with an active subscription plan (Personal, Plus and Pro). New tools are introduced into this new release. Such as Timeline, Cinemachine, and Post-Processing for artist collaborations. Timeline is a powerful new visual tool… Read More »

Unity 5.4 is out! – Unity Blog

By | July 28, 2016

Unity3D 5.4 is out! I am shocked to see Unity has been developing so rapidly adding a lot of new features so fast that I barely have time to catch up most of them. In this 5.4 version Unity improves the multithreaded rendering, fewer draw calls with GPU instancing, improves low level graphic features like… Read More »

New Unity products and prices launching in June – Unity Blog

By | May 31, 2016

The successful game engine, Unity is launching a new subscription model to its users. Starting June 2016, users can start to subscribe to it’s few products. Some users on Facebook Unity user group express disappointment of the price hike, while Unity Personal remains free for (see the terms and conditions). I am glad that the… Read More »

Smash the Mushroom

By | August 10, 2015

As I continue to develop Drake Brave, I side-track. I feel like making something simple for my kid to play with. A game where you poke the monsters to kill them. As simple as that. Here it is: Magic Smash. The game starts with some easy monsters that are 1-hit. While further into the game,… Read More »